It works only with some spells, when there is a perceivable circumstance before the damage that allows you to use it as a trigger. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. But absolutely ditch thunder step for Dimension Door. Thaumaturgy. 2nd. Sorcerer. A wave of thunderous force sweeps out from you. There is no zone you can be exiled to. Unlike spells like Enlarge/Reduce, Animate Objects, and many others, this doesn't include a "that aren't being worn or carried" clause. Spells. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. Say you are trapped in a dead end and the source fo your fear is 20ft away (15ft gap inbetween), blocking the exit. Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. " It's on you to prove that teleport in 5e isn't using what 5e says it is using. taking 3d10 thunder damage on a failed save, or half as much on a successful one. Grimoire. 99. You. $egingroup$ I'd like to bring up an example where it might be reasonable in game to "teleport" closer to the creature. Misty Step allows you to teleport to a location of your choice. 181) includes precisely this use: The non-ore prisoners wear manacles on their ankles that reduce their speed by 20 feet. • Your voice booms up to three times as loud as normal for 1 minute. For in-combat use, Misty Step is the go-to choice for most players. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. The thunder can be heard from up to 300. Spell Level: 3. Spirit Shroud – 3. That misty step could be a banishment, or a hypnotic pattern. No, it does not. Line 1: Cast Thunder Step, targeting an unoccupied space you can see within 30 ft. The word disappear was used to make it clear that the caster is no longer in the radius of damage when the thunder occurs, but I think it’s an unfortunate choice that creates confusion and that the word teleport could just as easily been used. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Cantrips. Forcecage is without a doubt one of the most powerful spells in 5E. XGtE, pg. The map of the Thunder Cliffs Caves represents the cave system at low tide. This javelin is slightly shorter than average, made from bronze and inlaid with small clear crystals. This corporeal form uses the Fey Spirit stat block. Eladrin in 5E D&D call the Feywild home, a spectacular version of the Material Plane with boundless magic. 4th level-5th level, probably 4th level. No, this isn't possible. Thunder Step. The attacker must also make a Strength saving throw against your sorcerer spell save DC. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Join the Worldbuilders Guild. “I dunno,” hissed a voice from the Warlock’s scabbard, “sounds crazy to me. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Damage/Effect. I want to make some sort of lightning themed battle mage, who teleports around using Misty step to get close and Thunder step to get away, while attacking with Booming blade and Thunderous Smite and casting electricity spells, making my character seem as a sort of a sentient. Thunder step explicitly states that you can bring a friend along. You can also bring items when using the spell. Summon Fey. Special Traits. Misty Step is a powerful spell that can be used to escape restrictions. Those who apparently just grok the logic of the rules and can easily go "it says teleport, so refer to teleport. I'm preparing to run Curse of Strahd, which will be my first time running anything long form, and I was hoping to get help from some more seasoned folk on a potential balance issue. EE. The thunder can be heard from up to 300 feet away. I agree with that and I think I like Far Step for the same reason, combine with the "Night Crawler" hit and. The map of the Thunder Cliffs Caves represents the cave system at low tide. On a successful save, the creature takes half as much damage and isn't pushed. Thunder Step 5e Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. If you do not have access to Mordenkainen's Tome of Foes, however, you cannot use Fey Step while transformed. Some are found in dungeons, whereas others might be bought. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. It didn't work that well, and the DM was being really generous with that little. You can walk across surfaces as if you are as light as a feather. Misty Step - DND 5th Edition. The thunderbird’s innate spellcasting ability is Wisdom (spell save DC 16). The Distant Spell Metamagic states:. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Duration: Instantaneous. Duration: Instantaneous. So let's look at it this way. Shatter. If you find these tools helpful, please consider supporting this site. The fact that it says that the thunder happens right after disappearance rather than right after teleportation supports this two-step interpretation. So long story short, I am currently creating a character for a new campain. You call forth a fey spirit. (conjuration) Thunder step (conjuration) 4th Level Charm monster (enchantment) Elemental bane (transmutation) Shadow of moil (necromancy) Sickening radiance (evocation) Summon greater demon (conjuration) 5th Level Danse Macabre (necromancy) Enervation (necromancy) Far step (conjuration) Infernal calling (conjuration) Negative energy flood. The Warlock anxiously paced back and forth in front of his party. Teleportation Circle and a big shove. First of all, how would it work with contingency? The way I see it, Thunder step already targets only yourself, with the option of bringing along 1 other person, so if I understand correctly, it would work normally and even deal damage with Contingency. There's nothing in the spells' description or the rules (that I'm aware of) that would suggest otherwise. Bob and Sam discuss the spell Thunder Step. The sphere moves with you, and it lasts for 1 minute or until you die. Further, the game. 5e SRD:Arcane Eye. Warlock 3. You were born with the innate ability to manipulate energies related to the tempestuous storms of nature. They have the power to beat the limitation when they need to innately. Stormborn is a rare D&D 5e Tempest Domain cleric feature that isn't purely combat-focused. “I swear I’m not crazy! The sword was talking to me last night…”. 260. Catapult. You only have ~5 spells known. Thunderwave. This build will be focusing on close-quarters casting that manages enemy crowds with an emphasis on lightning and thunder damage. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Bonus II - at 4th level I took the feat Fey Touched and selected Hex (extra 1d6 damage to target) to go with Misty Step. You teleport yourself to an unoccupied space you can see within range. 3rd-level conjuration. Purchasing this bundle unlocks the Xanathar's Guide to Everything book in digital format in the game compendium with all the artwork and maps, cross-linking, and. Thunder Step – 3rd-Level Conjuration, 1. If you create a sound, its volume can range from a whisper to a scream. But "removed from play" isn't a condition in 5e. Components: V. 99. Lightning doesn’t have too many spells in it’s damage type, but you’ll resist Druids quite effectively. You call forth a fey spirit. → DnD 5e Spells. Therefore it doesn't make sound that can be heard a certain distance away. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. That the specific definition of Thunder Step, which is specific to that spell and therefore taking precedence over any other rule in the book, is not applicable in its dissociation of disappearance and appearance. Range: 90 feet. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a. On a failed save, a creature takes 2d8 thunder damage and. The spell creates more than one bolt when you reach higher levels: 2 bolts at 5th level, 3 bolts at 11th level, and 4 bolts at 17th level. EE. This website exists thanks to the contribution of patrons on Patreon. DD is fighting with too many other good utility spells. Thunderwave can be used to intimidate people. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The 3rd level spell Thunder Step from Xanathar's Guide to Everything allows a caster to teleport up to 90 feet, optionally with an ally, and deal a small amount of thunder damage to everyone within 10' of the point of departure. This is mainly looking at Wizard. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 24. Gust of Wind, Shatter. Liam Blackley. So in the case of Thunder Step you ready an action for when the caster disappears. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. Thunder Step. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. Thunderstep spell: You teleport yourself to an unoccupied space you can see within range. Range: 90 feet. First, it's not part of any attack in 5e, it just a free interaction with an object and not linked to an attack. Eldritch Knight. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. As a house rule, we penalize an attack on a critical failure; in this circumstance I misused the spell and casted Booming Blade on myself. Targets caught in Entangle must pass a Strength saving throw to avoid a Restrained condition. Thunder damage…There is no difference between teleporting from one spot to another instantly and the thunder damage happening instantly. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. In any case, Misty Step doesn't require motion and neither do spells like Dimension Door or Thunder Step. For example: Dimension door. This material is published under the OGL 1. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. The sphere is centered on you, has a 30-foot radius, and is filled with bright light. You'd look like a bouncing ball, but I'd allow it if a player had the spell slots to do it. Duergar has Enlarge by default. If you click your heels together again, you end the effect. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. There are 13 thunder spells in DnD 5e. Teleportation. Step Two: Design other subraces around other extreme environments. Level: Active 4 Type: Action (Movement) Prerequisites: Ground Tornado, Wind Step, 4 Active Flow maneuvers. School: Transmutation. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Shapes Added to Measure Tool Opt in to the VTT redesign to. Range: 120 feet. Because it is a spell with similar movement to thunder step i think comparing the damage output of normal evocation spells to it is misrepresenting its ability. I always take Misty Step anyways for more finesse, as sometimes you want to 'dash' without hurting your teammates. . The origins of their powers might come from being the descendant of a powerful Djinn from the plane of Air. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. Thunderstep allows you to save people and is a great choice overall. Crown of Madness Concentration Enchantment • V, S. Whether the sources of electricity are Lightning Crystals or batteries, you’ll need to include things powered by electricity and things that emit electric charges to incorporate Lightning Damage into your game. The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. Best 4th-level Warlock. A wave of thunderous force sweeps out from you. It comes down to the fact that if you can use Thunder Step in a manner where you would be caught in the blast yourself, the spell becomes hilariously bad compared to more. It’s also available on sorcerer, warlock, and wizard classes. Secondary. 3rd-level conjuration. A 7th level Evocation SHOULD be quite capable of shutting down many enemies. 3rd-level conjuration. 3rd-level conjuration. Upon casting the spell, the. Spell. Only the fact that damage taken is proportional to distance travelled while falling, up to a maximum of 20e6. You learn additional stormbender cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Stormbender. Spells / By Ricchardo. The caster teleports after which the thunder damage occurs, which is the second effect. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. ”. Constitution save-or-damage attacks are. Misty Step 5E ( PHB, p. A tyrannical and supremely devout servant of Talos. One common example is a Wizard casting Misty Step to escape a grapple. Thunder Step ( pointer) 3rd-level conjuration. Aid PHB (Optional): With an 8-hour duration and three targets, this is a staple buff that’s worth casting literally every day. shoo. Thunder Step: You teleport yourself to an unoccupied space you can see within range. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space you left. Categories: 5e. 5e sort of caters for that in a general sense in a section that I'm pretty sure almost no-one ever reads: Increase the difficulty of the encounter by one step (from easy to medium, for example) if the characters have a drawback that their enemies don’t. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. Vampiric Touch (1A) 1 Minute: Self: Necrotic: Heal your wounds by inflicting melee damages to creatures. SRD. You manifest a minor wonder, a sign of supernatural power, within range. Luckily, in 5e, this means nothing to misty. You can use your Action to expend 3 charges to cast Thunder Step with a 30-foot range and spell save of DC 16. 99. Great spell for closing the distance, escaping a grapple or breaching a small barrier, all for the low, low cost of a Bonus Action. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. 3rd-level conjuration. Feb 28, 2018. Thunder Step 5eStormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. Sell me on Dimension Door. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. You create a burst of thunderous sound that can be heard up to 100 feet away. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. There aren’t many teleportation spells. 2nd-Level Spells. Get your wis and strength up as high as you can, con 16, and go ham. Each creature under the cloud. Components: V, S. Duration: Instantaneous. Cleric Level. A nonmagical object that isn't being worn or carried also takes the. Misty step — bonus action teleport doesn’t provoke attack of opportunity; Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two for positioning or escape; Far step — bonus action teleport every turn for 1 minute for hit and run tactics Here are the other 4th-level Warlock spells and my X/5 rating for each: Summon Aberration – 5 (basically a linear upgrade from Summon Undead, although I personally like the undead’s extra abilities better than the aberrations) Summon Greater Demon – 4. Spell Level: 3. Misty Step 5E 2023 [Misty Step ดีกว่า Thunder Step หรือไม่] ก้าวเข้าสู่อาณาจักรลึกลับของ Dungeons & Dragons ด้วย Misty Step 5E ตั๋วที่แน่นอนของคุณสู่โลกแห่งกลอุบายและการ. Learn how to cast thunder step, a 3rd level conjuration spell that teleports you to an unoccupied space and causes a thunderous boom. It can be used to distract, cast the spell, and then move your party out of the area. Bludgeoning. Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two. Fey Wanderers can learn Misty Step at level 5 and Dimension Door at level 13, and then at level 15 they gain the Misty Wanderer feature. This is invaluable for combat mobility. Make a baddie use a custom spell or the likes if you want to add some added mechanics to a fight. Grappling a caster to lock them down is rarely the best idea, but unlike melee characters they can be very effectively controlled with Silence or Blindness (which completely breaks Misty Step). * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. #3. You can bring along objects as long as you don't. Source: Player's Handbook. by Prince Phantom. Tempest Domain Spells. Components. 2nd. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Plenty of D&D 5e adventures take place in open spaces, and Stormborn gives flight without requiring Concentration or a spell slot cost. V. Stage 1. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. A comprehensive list of all official spells for Fifth Edition. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Misty Step 5E:n työprosessi on yhtä suoraviivainen kuin voimakas. Lock 6 also gets you Relentless Hex as mentioned. The spell, thunder step, is copyright Wizards of the Coast. Summon Lesser Demons – 1. Return to Spell List. First, it does not work that way. And when you NEED a teleport than blowing a full action is almost certainly worth it to save you and a friend, rather than just a 30 ft jump and then a dash action to run or something with misty step. Destructive wave I treat as a nuclear explosion, as it uses both radiant damage (the flash of heat and light from a nuclear blast) and air pressure/vibration shockwaves (as thunderwave). 2nd Level Spell Shatter and your familiar exhales Dragon Breath (Lightning) energy every turn. Attack/Save. Bludgeoning. Thunder Step, player size limitations. A wave of thunderous force sweeps out from you. 99. Warlock 4 gives you more than you need, but you get an ASI from it. 168): You can bring along objects as long as their weight doesn’t exceed what you can carry. Someone claiming: "rounds are about six seconds long" in 5e is easy to prove right, there is that sentence in the rules. Note that I said "origin" of thunder and not resolution. Since being in the cube grants total cover, would the wizard be able to choose to teleport the rogue out with him?Swarmkeeper, my reservation about Thunder Step isn't that I think casters should be immune to their own spells- there are specific spells and abilities to allow for that. Warlock. You teleport yourself to an unoccupied space you can see within range. Thunder Step. Enemies Abound – 1. Thunderous Smite 5e [5 Ways To Use The DnD Spell, DM Tips, Rules] The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Zephyr Strike. Let's say you are 10 feet away and want to run for the exit as your action. 8. It is useful for reaching difficult-to-reach areas or infiltrating. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Usable By: Sorcerer, Warlock, Wizard. 9. Casting Time: 1 action. Well, 16. Flame Arrows – 1. Toll the Dead. Immediately after you disappear, a thunderous boom sounds. Thunder Step Spell Guide for 5th Edition. Last Updated on January 22, 2023. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long. So if you are using Misty Step to get away from the polearm master, no opportunity attack. Both shadows. Range: Touch. Summary: The caster teleports and creatures within 10 ft must. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Thunder Step: Step Right Up. Sorcerer 3. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Thunderclap. Bringing both shock and awe to the table, the Storm Sorcerer is the ferocious power of the storm made flesh. While they still create. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Lightning flashes in the area, thunder booms, and strong winds roar. . You teleport yourself to an unoccupied space you can see. Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 4 ou supérieur, les dégâts augmentent de 1d10 pour chaque niveau d'emplacement au-delà du niveau 3. Range: 90 feet. Bludgeoning. Powerful summoners, teleportation experts, and masters of making something from nothing at all, wizards who adhere to the School of Conjuration make for some of the most versatile spellcasters in Dungeons & Dragons 5e. Water. Ensorceleur. It can be found on page 168 of Xanathar's Guide to Everything . A wave of thunderous force sweeps out from you. Like the Shield spell, Mirror Image is a defensive spell that only benefits its caster. Thunder Scream. It's very clearly exceeding the normal power levels of a level3 spell. It is an action instead of a bonus action like Misty Step or Far Step, but since it allows you to concentrate on another spell, take an ally with you, and damage all of the creatures around you, it is totally worth it. Classes. 5 but yeah. automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. You teleport yourself to an unoccupied space you can see within range. Casting Time: 1 action. Upon failing, targets must pass a Strength ability check on subsequent turns to break free. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. Top. Tämän loitsun jälkeen pelaajan hahmo voi teleportoida mihin tahansa näkyvään, tyhjään tilaan 30 jalan etäisyydellä. Spell Level: 3. This damage increases as you reach higher levels: increases to 3d6 at 5th level, 4d6 at 9th level, 5d6 at 13th level, and 6d6 at 17th level. Of course you do, that's the rule, and this is clearly spelled out, in particular for 5e. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). DND 5e is good because it's relatively simple And before people respond with the "Um, actually"s, please note the "relatively" part of that. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. Thunder Step. DD is fighting with too many other good utility spells. The thunder can be heard up to 300ft away. There are 13 thunder spells in DnD 5e. This corporeal form uses the Fey Spirit stat block. For example, readying an. Since Balor's feature doesn't say another creature may come along, Balor's teleport feature is a solo trip (since other creatures. It has 3 charges regaining 1d4-1 charges on a long rest (minimum of 1) and yeah that’s it I guess my question is, is there an item that does this already? The only thing I’m aware of is the “helm of teleportation” but I wanted an uncommon version of. Immediately after you disappear, a thunderous boom sounds, and each creature. Mirror Image creates three illusory doubles of the caster. Make a ranged spell attack against the target. Water Breathing – 2. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. The duration of this spell is instantaneous and casting time 1 action. You take control of the air in a 100-foot cube that you can see within range. You can cross surfaces without leaving tracks, you can stand on and move across any liquid surface, move across traps that are triggered by pressure without being harmed, and otherwise make the weight exerted by your feet. Then one of the following effects occurs, based on. Range: 90 feet. While you wear these boots, you can use a bonus action and click the boots' heels together. On a failed save, the attacker is pushed in a straight line. Cast Thunder Step and teleport 25 ' straight up. 168. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Thunder Step PHB: Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. You create a sound or an image of an object within range that lasts for the duration. . When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. You teleport yourself to an unoccupied space you can see within range. Any form of teleportation, like fey/misty step, dDoor, Thunder step, etc. It instead gives the character a flying speed when not underground or indoors. The lightning ignites flammable objects in the area that aren’t. Thunderwave. When you cast a spell that. They are a generally good/neutral party so they rarely actually kill anyone. Casting Time: 1. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. This is by design. In MToF page 62 the ability: Fey step - As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. D&D 5e clerics rely heavily on their Wisdom for their spellcasting abilities, so it's vital to reach the 20 cap as soon as possible. Misty Step. It can be found on page 168 of Xanathar's Guide to Everything . 5 but yeah. FYI there are additional ways to escape a grapple. Thunder Step – 2. Haven't read what anyone else has said or even if this thread is still talking about the original question, but I just read up on Thunder Step and I'd rule that the caster does not take damage as the thunder damage occurs right after they disappear, not reappear. I don't think it affects legendary resistance at all, since that doesn't care about whether an effect is magical or not. Thunder step is so weird, so I have a couple of questions.